Subject Code : COIS12036
Country : Australia
COIS 12036 - Human Computer Interaction - WIMP Engineering - Low Fidelity Prototype - Assessment Answer 
Task:

You are to complete the following task in the order given:

 Task

  • Carry out a user and task analysis. You must have a clear view of the users of this site. Consider that not everyone is comfortable with the technology. For example, you need to deal with user variation such as age or language skills. Perform a user analysis, i.e. characterise the users and identify your potential users. Clearly identify the tasks the potential users perform, and in what order. These are all HCI considerations that you should take into account.
  •  Propose design and system requirements. Consolidate your findings from your user and task analysis with the given specifications into a design and system requirements. For example, the number of items to display, the screen size, what colours, how man different screens to display etc.
  •  Develop a low-fidelity prototype. Based on the requirements, develop a preliminary design of the specified web user interface. Use any combination of HTML5 and CSS3. At this stage, the prototype is basically a medium to support your initial concept and ideas. For example, the prototype should show where the ‘basic’ button is located; or would it be possible to fit 20 images aesthetically on a single page, etc? The prototype need not be fully functional. At this stage, you only need to demonstrate the initial concept of your interface designs. Remember to indicate which browser (i.e. IE, Firefox, Safari, Chrome, etc.) you are targeting as the main working platform. For the purpose of this project, exclude mobile devices that run on fragmented or closed-system technology, such as Android, Apple iOS and Nook. DO NOT use Rapid Application Prototyping (RAD) tools or any other type of scripting languages or services, eg. Python, Lua, AJAX, Dreamweaver, WordPress etc.
  • Obtain user feedback. Invite 3 – 4 potential users (e.g. friends, family members, classmates, etc.) to provide you with the feedback of your prototype (i.e. the initial draft design). You do not need to provide the name of the participants. These potential users should be a mix of a person with computer skills and with little computer skills, so you can get more representative feedback. You should not approach this task haphazardly. Use a suitable data collection method

  • Recommendation. Analyse the data you have collected from the previous user evaluation and produce a set of recommendation on how you should refine and improve on your initial design. This recommendation will be carried over to the next phase in Project B for implementation.
  •  Write a report. Produce a report to document the tasks and the outcome of your efforts undertaken for Project A.

 

Learning Objective

Note that these are not programming project in themselves. The primary purpose of both Project A and Project B is to ensure that students adopt best practices and adhere closely to HCI principles during the process of designing and developing interactive user interfaces. This process is to be fully documented in your report. Full functionality is not expected from either Project A or Project B. For example, knowledge of database backend servers and web servers is not required in this course.

 

Assessment Criteria

Overview and description. 
• User and task analysis are appropriate and sufficiently in-depth. That is, present your evidence that this task have been carried out.

• Design and system requirements. Present your evidence that this task has been carried out. E.g. Different designs have been considered or mentioned; analysis and evaluation of data are presented, etc. 
• User Feedback of the low-fidelity prototype. Present your evidence that this task has been carried out. E.g. Users were involved; analysis and evaluation of data are presented, etc. 
• Recommendation as a result of the above tests and results. 

Low-fidelity prototype:
• Interface adheres to HCI principles in general and does not break major HCI rules. 
• The prototype sufficiently demonstrates the main features of the initial design and its intended purpose. 

Presentation:
• The report professionally presented. 
• Written style and expression and overall presentation.

 

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  • Posted on : September 02nd, 2018
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